Keyboard controls
| Action | Key / input | What to know |
|---|---|---|
| Move | A / D · ← / → | Move left or right during a fight. |
| Jump | W · ↑ | Jump input from the official legend. |
| Crouch | S · ↓ | Down input also appears in the sweep and crouching strings. |
| Block | Hold back | Hold the direction away from your opponent; no separate block key is listed. |
| Punch | J | Also used in the official attack strings below. |
| Kick | K | Also used in directional attacks and combos. |
| Grab | I · J + K | J + K is the simultaneous-button alternative to I. |
| Super | L · Space | The official touch legend says SHAKTI must be full. See the roster for super names. |
| Pause | Esc | Opens the Chai Break menu; pause and resume were checked in our CPU session. |
| Music | M | Music control listed by the game. |
| Mute | N | Mute control listed by the game. |
| Budget | B | A visible on-screen prompt assigns B to Nirmala's Budget. Its effect and availability were not tested. |
Directional moves
The official legend prints →J, →K and ↓K sweep. The notation below preserves those inputs. Their timing, side-switch behavior and full effects have not been separately tested here.
Right-arrow + punch
Listed as →J on the official screen.
Right-arrow + kick
Listed as →K on the official screen.
Sweep
Listed as ↓K sweep on the official screen.
All six official combo strings
These are the sequences printed on the selection screen. A comma means ordered inputs; a plus sign means simultaneous buttons. They are a reference list, not a guarantee that a string will connect from every distance.
Three punch inputs
Two punches, then kick
Punch, then two kicks
Two kick inputs
Down + punch, then punch
Down + punch, then kick
Listed by the official game; individual combo windows, damage and uninterrupted connections were not verified. No frame data or damage values are claimed.
A useful way to learn the inputs
Suggested practice: choose Easy, learn J and K separately, then try one short listed string such as K, K. Watch the fighter and the opponent's distance before adding more inputs. We started a live CPU round and tried movement and attack inputs, but did not isolate each combo. Treat this as a practice plan rather than a tested optimal route.
Your first fight →Selection-screen shortcuts
- Your fighter
- ← / →
- CPU fighter
- ↑ / ↓
- Cycle stage
- T
- Easy / Normal / Hard
- 1 / 2 / 3
- Start fight
- Enter
These shortcuts apply on character select. The same arrow keys have combat actions once a fight starts.
Sources & what we checked
Official UI checked:
- Official game — title, roster, controls and selection menus
- ShivamBuilds portfolio — creator credit and game format
- @shivmbuilds — account linked by the official game
Hands-on scope: desktop character and stage selection, Easy CPU match start, active combat, pause and resume. Individual combo timing, every special, match completion, physical phones and two-device multiplayer were not verified.
The live game's own legend takes priority if a later update changes a key or label.